<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Critique on stau.space</title><link>https://stau.space/tags/critique/</link><description>Recent content in Critique on stau.space</description><generator>Hugo</generator><language>en-US</language><managingEditor>sona@stau.space (Sona Tau Estrada Rivera)</managingEditor><webMaster>sona@stau.space (Sona Tau Estrada Rivera)</webMaster><lastBuildDate>Fri, 17 Jul 2026 20:34:54 -0400</lastBuildDate><atom:link href="https://stau.space/tags/critique/index.xml" rel="self" type="application/rss+xml"/><item><title>Frieren: Beyond Journey's End</title><link>https://stau.space/posts/frieren-s1/</link><pubDate>Fri, 26 Dec 2025 00:00:00 -0400</pubDate><author>sona@stau.space (Sona Tau Estrada Rivera)</author><guid>https://stau.space/posts/frieren-s1/</guid><description>&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Studio / Year:&lt;/strong&gt; MADHOUSE (2023)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Date Watched:&lt;/strong&gt; 2025年12月26日&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;p&gt;Needless to say,&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;HERE BE SPOILERS&lt;/strong&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h1 id="visual--formal-language"&gt;Visual &amp;amp; Formal Language&lt;/h1&gt;
&lt;aside&gt;
Framing &amp; composition
&lt;/aside&gt;
&lt;p&gt;This was animated by MADHOUSE, the framing and composition seem very standard for animes of this time period. Lots of scenic introductory shots about the world using classic framing guidelines like &amp;ldquo;the rule of thirds&amp;rdquo; and &amp;ldquo;putting the horizon at the top or bottom&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s not to say that the composition wasn&amp;rsquo;t great though. For example, take a look at the following shot:&lt;/p&gt;</description></item><item><title>The Phoenician Scheme Critique</title><link>https://stau.space/posts/the-phoenician-scheme/</link><pubDate>Sun, 21 Dec 2025 00:00:00 -0400</pubDate><author>sona@stau.space (Sona Tau Estrada Rivera)</author><guid>https://stau.space/posts/the-phoenician-scheme/</guid><description>&lt;h1 id="the-phoenician-scheme"&gt;The Phoenician Scheme&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Director / Year:&lt;/strong&gt; Wes Anderson (2025)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Date Watched:&lt;/strong&gt; 2025-12-20&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h1 id="visual--formal-language"&gt;Visual / Formal Language&lt;/h1&gt;
&lt;p&gt;&lt;span class="letterine"&gt;&lt;i&gt;A&lt;/i&gt;s a Wes Anderson movie.&lt;/span&gt; The framing was absolutely stunning. Every shot had some sort of symmetry happening in it. As if someone had animated a painting. The camera movement was basically nonexistent for the entire film. Except during the end when there was a fight scene and the camera started following the struggling faces of the characters. Other than that, there were fast movements between shots every now and then. The editing was mildly fast, and very abrupt. This makes sense since most shots were taken from a static perspective. There isn&amp;rsquo;t much movement to be done, and if the movement was absolutely necessary, then a quick cut was done to the thing that needed focus and back to the main event. The lighting and contrast was very soft. Many hot temperatured colors and pastel palettes were used for the rooms and in the outfits. The general color grading of the movie was slightly yellowish and cooled down for the climax of the movie. This adds to the feeling of the movie looking like a painting.&lt;/p&gt;</description></item></channel></rss>