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Frieren: Beyond Journey's End

This is a critique of the Frieren: Beyond Journey's End series's season 1




critique reference movies

Contents
  • Studio / Year: MADHOUSE (2023)
  • Date Watched: 2025年12月26日

Needless to say,

HERE BE SPOILERS

Visual & Formal Language

This was animated by MADHOUSE, the framing and composition seem very standard for animes of this time period. Lots of scenic introductory shots about the world using classic framing guidelines like “the rule of thirds” and “putting the horizon at the top or bottom”.

That’s not to say that the composition wasn’t great though. For example, take a look at the following shot:

Season 1 Episode 1
Frieren holding a suitcase walking down a hilly stone path on a sunny evening. Facing away from the camera, in the direction of Frieren is more of the stone path with a pale blue sky above. The top and top left are lined with trees, the right side has a moss-covered stone wall lined with flowers. A wagon rolls past her to the left shot in the foreground.

This shot looks good, but there are a lot of things working here. Let’s look closer, now look at the relationship between Frieren and all the high contrast boundaries in the shot:

Season 1 Episode 1
Same as the previous image, with thin black lines at a third of the way into the shot. A red line vertically down the center and two blue lines from the top right and left corners to the bottom center of the image.

Frieren is placed exactly in the center of this shot, the wheels of the wagon behind her along with the side of the hedge to her right angle downward, pointing towards Frieren. The landscape in front of her is placed a third of the way down the shot and the wagon takes up almost exactly a third of the frame from the left. Important landmarks are placed at these points too, like the tree to her left and the path in front of her.

The camera movement also seems very standard for a shounen anime. Since this is all digital, shaking and handheld movement are rarely used and impossible shots are now possible. Though, because of the intrinsic nature of this series trying to retell the legend of a seemingly immortal elf, many scenic shots were made and long takes for dialogues, to develop the world.